Traveller: Early Vilani: Char Gen

Early Vilani: Char Gen

(Updated from previous char gen post.)

Character Attributes

Six stats: Str, Dex, End, Int, Edu, Soc

The possible range is 2-12 but the natural range is 2-10

Roll 2D6 four times in order for Str, Dex, End and Int.

If roll 11 or 12 set the stat to 10 and add the excess points to another of the physical stats.

If roll 2 or 3 assume childhood accident that was treated and add 2 to make the stat 4 or 5.

Roll 2D6 for Soc.

If roll 11 or 12 assume character is from the *family* of a Knight or Baron and put the result in brackets. Treat the character’s Soc as 10.

Set Edu to be the character’s Soc+2 to a maximum of 12 unless this is higher than the character’s Int+2. In other words Edu is whichever is lower of Soc+2 or Int+2. (This means a character with high Soc and low Int would have their Edu limited by their Int and a character with high Int and low Soc would have their Edu limited by their Soc.)

(nb Traveller uses hexadecimal notation so 10, 11, 12, 13, 14, 15 are written A, B, C, D, E, F)



Character rolls 8, 4, 12, 5 for their physical stats. End is reduced to 10 leaving two spare points. Add one each to Dex and Int to give 8,5,10,6 or 85A6.

Character rolls 10 for Soc. Soc+2 would give an Edu value of 12 but the character’s Int of 6 limits it to Int+2 or Edu 8 giving a final result of 85A68A


Career Stat Increases

Increases that bring stats up to 10 apply normally. Physical stat increases that take a stat above 10 can also be applied normally if the GM wants or alternatively if the GM wants to keep that range for special implants and alien technology then reroll the result.

Edu is not limited by Soc once in a career but is still limited by Int+2. If a player rolls Edu+1 but Edu is already at its max for the character’s current Int score then increase Int+1 instead.

If a character is already Soc (B) or Soc (C) then assume a Soc+1 result is inheriting the family title and take the brackets away. The character is now treated as Soc B or C. Any future Soc+1 results are either re-rolled or alternatively roll on a special benefits table for rare and expensive high tech equipment or implants.

A Knight can stay in their career but a Baron should probably muster out and / or switch to a Noble career.

If a character has a Soc below 10 and gets a Soc+1 during their career then apply normally. If a character is already a Soc 10 and gets a Soc+1 result then ignore unless the character is a high enough ranking officer e.g. Merchant Captain, Marine Colonel etc. Generals and Admirals should automatically become Knights on mustering out if they weren’t already.

Alternatively simply re-roll all Soc+1 results that take the stat above 10 unless the character is a high ranking officer.

nb Assuming the nobility are hereditary there will be limited scope for promotion between the ranks because a title would only become free if the title holder died without heirs which given the high tech nature of the setting is unlikely. Only civil wars or rapid expansion into new territory would provide lots of opportunities for Barons to become Counts and Counts, Dukes. Another possibility would be if the campaign stipulates that the noble houses are constantly assassinating each other in which case this rule might need to be changed.


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