Generic: Character Attributes

If characters are starting out they may not be fully developed.

D&D Example

1) Roll 3D6 down the line treating 1s as 2s and 6s as 5s giving a range from 6-15.

2) Add extra points per level:

if total stat points <60 then +4 per level

if total stat points <70 then +3 per level

if total stat points <80 then +2 per level

if total stat points <90 then+1 per level

Example

Player wants to be a wizard

11 9 10 7 15 14 (total 66)

lvl2: +3 -> 11 9 10 10 15 14 (total 69)

lvl3: +3 -> 11 9 10 13 15 14 (total 72)

lvl4: +2 -> 11 9 10 15 15 14 (total 74)

lvl5: +2 -> 11 9 10 17 15 14 (total 76)

lvl6: +2 -> 11 9 10 18 15 15 (total 78)

lvl7: +2 -> 11 9 10 18 16 16 (total 80)

+1 per level after that

notes:

Int, Wis and Cha can be under utilised rather than low i.e. a character with Int 7 may be

– character Int 7 (e.g. dumb fighter)

– Int (player) and character Int 7 (academic) (e.g. intelligent fighter but anti-academic)

– Int (player) and character Int 7 (academic laziness) (e.g. intelligent apprentice wizard but initially lazy academically)

feats

A system like this would suit having feats for unusual characteristics for a class

– str, dex, wis, cha feats for wizards

– dex, int, wis, cha feats for a fighter

– str, int, wis, cha feats for a rogue

so for example

spell sword / finger wiggler / deep thought / domination feats for wizards

precision / tactics / sixth sense / taunt feats for a fighter

acrobatic / casing / lucky / charm feats for a rogue

 

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