Traveller ATU: Early Colonization: Careers

Early Colonization: Careers

scouts, colonial service, navy, marines

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Common

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Career DMs

Each career has two stats that give a DM+2 and a DM+1

These DMs apply to all stages: enlist / survival, promotion, commission.

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Sequence
  • enlist (first term only)
  • basic training (first term only)
  • gain term skill
  • survival (if fail then roll on survival table)
  • roll for commission *or* promotion
  • if commission gain commission skill (once only)
  • if fail commission then roll promotion
  • if commissioned or promoted gain promotion skill

muster out if not promoted or commissioned in the term

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Survival Table 2D6
  • 2-3 dead
  • 4-6 stat-2
  • 7-9 stat-1
  • 10 scars
  • 11 medal (Soc+1)
  • 12 scars and medal (Soc+1)

scars: first result is cool scars, second is scarred, third is hideously scarred

stat loss:

  • roll 1D6 for stat
  • if Edu long recovery no promotion roll but not mustered out
  • if Soc then some kind of scandal – no promotion, mustered out
  • if soc 8+ or scout then stat loss-1 replaced with cybernetics
  • if soc 8+ or scout then stat loss-2 replaced with stat loss-1 and cybernetics
  • duplicate cybernetic roll is stat loss-2
  • stat loss-2 no promotion, mustered out

cybernetics 2D6

  • 2 eye
  • 3 hand
  • 4 elbow
  • 5 shoulder
  • 6 arm
  • 7 spine
  • 8 leg
  • 9 hip
  • 10 knee
  • 11 foot
  • 12 skull plate

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Careers

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Scouts
  • career DM+2: dex 8+
  • career DM+1: int 8+
  • Basic Training Skill: Joat-0
  • Commision Skill: JoaT-1
  • enlist 8+
  • survival 8+
  • promotion 6+
  • commission 8+ (min Edu 6+)

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Colonial Service
  • career DM+2: Int 8+
  • career DM+1: Str 8+
  • Basic Training Skill: vehicle-0, steward-0
  • Commission Skill: Admin-1
  • enlist 6+
  • survival 6+
  • promotion 6+
  • commission 8+ (min Edu 6)
Skill Tables

personal table:

  • pstat (max 8)
  • mstat (max 8)
  • mstat (max 8)
  • melee
  • gun
  • streetwise

service skills:

  • vehicle
  • steward
  • guns
  • mechanic
  • technician
  • ship’s boat

advanced service skills (min edu 6)

  • survival
  • vacc suit
  • comms & sensors
  • medic
  • trader
  • admin

advanced service skills (fleet) (min Edu 8)

  • ship’s boat
  • gunnery
  • comms & sensors
  • engineering
  • navigator
  • pilot

commissioned skills

  • laser
  • leader
  • tactics
  • trader
  • admin
  • Soc (max 8)

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