Sector Maps
Just a convenient spot to put any pdf sector maps generated with the Travellermap.com tools.
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Spinward Sector Trade Map
Spinward OTU data overlaid with my trade route adjustments
spinward_canonports_routes_map
color code:
- purple: primary routes (prime system to prime system)
- dark green: secondary routes
- light green: Imperium subsidized routes mainly to build up the frontier
- others: non-Imperium
nb. green routes that connect to purple routes are both green and purple so have dual trade nature, part big ship universe and part small ship universe
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note to self: need to redo trade route colors as there should be three cases:
- hinterland routes (primary system to the systems in their hinterland)
- primary route only (route joining two primary systems not part of a hinterland)
- combined (hinterland route which is also a primary route)
the reason being that each route type would have a different mixture of ships so you know the “scenery” of a system wherever the players decide to go (and ultimately to provide the foundation for a mixed big ship vs small ship universe with the purple routes being big ship and the green routes small shop)
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ATU Early Colonization Map
alternative traveller universe early colonization map using Vland sub-sector’s base data for convenience
color code:
- all green as all early colonization and only one prime planet
- amber system: unusual passive exotic threat of some kind
- red system: unusual active exotic threat either being actively quarantined or actively fought in some way e.g. naval quarantine or active navy/marine bug hunt
starport code:
- A: home world
- B (with navy base symbol) established colonies (oldest/largest with self government)
- B (with scout base symbol) newer colonies (colonial service)
- C: fuel stops along routes to colonies
- D: remote colonies, mostly research stations
- E: minimal scout or colonial service refueling stations for remote colonies (possibly automated)
- X: nothing
naval base in this context is a small compound with some admin, maintenance and refueling facilities and up to a platoon of marines maybe, 100 or so personnel, plus an orbiting colonial cruiser (c. 1200 dtons, crew 30+). full maintenance and spare parts only on home world.
colonies with a navy base will also have some kind of scout and/or colonial service facility but slightly separate
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on reflection an early colonization map might be better with home world in the center of a home sub-sector with an inner ring of subsectors and an outer ring like:
OOOOO
O I I I O
O I H I O
O I I I O
OOOOO
and then take one linear slice as the campaign setting so H I O with
- the Homeworld sub-sector containing the home world and established colonies (more corporate intrigue)
- the Inner sub-sector being more frontier with newer colonies (Firefly)
- the Outer sub-sector still being explored (more Star Trek)
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