Archive

Traveller: Maps

Just a convenient spot to put any pdf sector maps generated with the Travellermap.com tools.

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Spinward Sector Trade Map

Spinward OTU data overlaid with my trade route adjustments

spinward_canonports_routes_map

color code:

  • purple: primary routes (prime system to prime system)
  • dark green: secondary routes
  • light green: Imperium subsidized routes mainly to build up the frontier
  • others: non-Imperium

nb. green routes that connect to purple routes are both green and purple so have dual trade nature, part big ship universe and part small ship universe

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note to self: need to redo trade route colors as there should be three cases:

  • hinterland routes (primary system to the systems in their hinterland)
  • primary route only (route joining two primary systems not part of a hinterland)
  • combined (hinterland route which is also a primary route)

the reason being that each route type would have a different mixture of ships so you know the “scenery” of a system wherever the players decide to go (and ultimately to provide the foundation for a mixed big ship vs small ship universe with the purple routes being big ship and the green routes small shop)

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ATU Early Colonization Map

alternative traveller universe early colonization map using Vland sub-sector’s base data for convenience

EarlyColonizeMapV1

color code:

  • all green as all early colonization and only one prime planet
  • amber system: unusual passive exotic threat of some kind
  • red system: unusual active exotic threat either being actively quarantined or actively fought in some way e.g. naval quarantine or active navy/marine bug hunt

starport code:

  • A: home world
  • B (with navy base symbol) established colonies (oldest/largest with self government)
  • B (with scout base symbol) newer colonies (colonial service)
  • C: fuel stops along routes to colonies
  • D: remote colonies, mostly research stations
  • E: minimal scout or colonial service refueling stations for remote colonies (possibly automated)
  • X: nothing

naval base in this context is a small compound with some admin, maintenance and refueling facilities and up to a platoon of marines maybe, 100 or so personnel, plus an orbiting colonial cruiser (c. 1200 dtons, crew 30+). full maintenance and spare parts only on home world.

colonies with a navy base will also have some kind of scout and/or colonial service facility but slightly separate

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on reflection an early colonization map might be better with home world in the center of a home sub-sector with an inner ring of subsectors and an outer ring like:

OOOOO

O I I I  O

O I H I O

O I I I O

OOOOO

and then take one linear slice as the campaign setting so H I O with

  • the Homeworld sub-sector containing the home world and established colonies (more corporate intrigue)
  • the Inner sub-sector being more frontier with newer colonies (Firefly)
  • the Outer sub-sector still being explored (more Star Trek)

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