Alternative Ship Design II
Attempted mashup of CT and HG for < 5k dtons
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configuration
- wedge
hull
- 0.1mcr/ton
- min 20
bridge
- 2% min 20
- 0.5mcr per 100 tons of ship
computer
- model 1: TL08, 2mcr
- model 1bis: TL09, 4mcr
- model 2: TL10, 8mcr
- model 2bis: TL10, 12mcr
- model 3: TL11, 16mcr
- model 4: TL12, 20mcr
- model 5: TL13, 40mcr
- model 6: TL14, 60mcr
- model 7: TL15, 80mcr
drives
- percentages
- j-drive 5% mass, min 5
- TL10 J1
- TL11 J2
- TL12 J3
- TL13 J4
- TL14 J5
- TL15 J6
- Jn mcr / ton
- m-drive 5% mass
- TL09 1G
- TL10 2G etc
- 0.5Mn mcr/ton
- power 5% mass
- TL09 A
- TL10 B etc
- 0.5Pn mcr / ton
- 1xengineer per 15dt drives
fuel
- fuel 0.1MJn + 10Pn
streamlining
- 1mcr per 100
- fuel scoops
fuel purification
- 1 dt purifies 1 dt per hour
- 0.1mcr / ton
- 1 dt holding tank per dt of purifier
- water -> unrefined = 2dt per dt per hour
- water->unrefined->refined = 3dt per dt per hour
hard points
- max 1 hp per 100dt, 100k each
- add turrets and weapons
- 1 dt turret – 1hp, 1mcr
- 4 dt bay – 4 hp, 4mcr
- 16 dt bay – 16 hp, 16mcr
quarters
- sr 4 tons 500k
- lb 1/2t 50k
- life pods 100k 1t
armor
- TL 7+ 4+4a
- TL10+ 3+3a
- TL12+ 2+2a
- TL14 !+1a
- planetoid +3/+6
- max a = TL
small craft
- < 100 no fittings on ships below 1000 or dist config
- 130% mass on bigger ships
- big craft > 100 require 110%
- launch tubes 40 per turn
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Combat Rules
As CT but laser ranges proportional to weapon power
- ranges 1, 2, 4, 8 (6″, 12″, 24″, 48″)
- laser01: pen 1 at range 1
- laser04: pen 4 at range 1, pen 1 at range 2
- laser16: pen 16 at range 1, pen 4 at range 2, pen 1 at range 4
pen = #hits
canister
- weapon fires wide beam at one lower power level
- 30 degree cone
- laser 4: pen 1 wide beam at range 1
- laser 16: pen 4 wide beam at range 1, pen 1 wide beam at range 2
damage
- ships have 1 structure point per 10 dt
- hits melt armor first
- hull, turret etc hits do 1 pt if depressurized, 2 pts otherwise
- fighting depressurized DM-2 plus vaccsuit skill.
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Examples
(1) 5000 dt warship
- hull – 5K, 500mcr
- bridge – 100dt, 25mcr
- model/4 20mcr
- 10 command crew
- J3 – 250dt 750mcr
- 3G – 250dt 375mcr
- P3 – 250dt 375mcr
- total 750 dt, 1500mcr
- 50 x engineers
- fuel 1500+30
- streamlining: no
- fuel purification: no
- hard points: 50 (5mcr)
- 2 x 16 bays
- 2 x 4 bays
- 10 x turrets
- 50dt, 50mcr
- 50 x gunners
(2) Scout
- hull 100dt 10mcr
- bridge 20dt 0.5mcr
- computer model/2 8mcr
- 1 x command crew
- J1 5dt 5mcr
- M1 5dt 2.5mcr
- P1 5dt 2.5mcr
- fuel 10+10
- streamlining 1mcr
- fuel purifying 3dt 0.1mcr
- 1xhardpoint 0.1mcr
- 1xturret, 1dt
- 59dt, 29.8mcr